GAME UPDATES:
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Rouge Logistics International
I'm down to the three main sequences left in Act Two.
The first sequence is the infiltration of Skylight's servers. I wanted this sequence of scenes to be tense. Until recently, I didn't know how to approach this sequence. I have an idea now. I need to adjust the storyboard and dialogue to reflect the changes this new idea brought to the original intent.
The second sequence is Sylvia's party/Orgy. Sylvia's party is the most complicated event of the whole of Act Two. It contains a bit of action, drama, and two animated spicy scenes. I expect Sylvia's party to take a significant amount of time to produce.
The third sequence is a car chase. I have never done a car chase scene before. My goal is to fill it with action and make a dynamic as possible. I expected the car chase to be time-consuming, with many unique renders. I'm even considering animating a portion of it.
Operation three, gaining access to Sylvia's residence:

Every spy story needs someone working in the back of a van:

WALLPAPERS:
No new wallpapers this update.
You can find the previously released UHD wallpapers exclusively on SubscribeStar, Patreon, or Locals.
THE STORE:
New design in the store:

If you join one of the membership sites at the $5 tier, you will get a monthly discount on the merchandise in my store, along with access to my game library and exclusive wallpapers.
Until next month.
-Aaron
You can follow me on X for first-look renders.





















